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Dark sheep geometry dash
Dark sheep geometry dash












dark sheep geometry dash

Okay, so we learned of two ways to decorate, custom backgrounds and simplistic air deco. If not, they're gonna get confused with air deco and you don't want that. If not, they will look ugly.Ģ-Be sure to lower the transparency of the custom backgrounds to at least less than 75%. Always put them below everything.ġ-Be sure to use the "don't fade" option on custom backgrounds. Never use a custom background as the only deco, try to always put a little more than that.Ģ-Custom backgrounds should never be on medium or top layers. Now here's a list of do's and dont's for custom backgrounds.ġ-A custom background should complement the air deco, not replace it. They were first used on Abyss, by Funnygame, and since then they're been a stable for most maps. So what is a custom background exactly? Well, instead of putting a lot of objects to form an air deco, you put a few objects, make them big, transparent, and make them move a bit slower than the screen. This is were another aspect of air deco comes to mind: custom backgrounds. Lets go to a more complex style of air deco.Ģ-The not-so-simplistic-but-kinda-still way (16%) This is something every new creator most understand - objects shall never overlap, unless under very specific ocations. There's nothing as painfull as looking at a really bright shine object, or a non-blended one.Īnd secondly, the background tiles are overlapped with other air deco. If you are gonna use these objects, I beg you, use a dark color with blending. Now while it may look extremely attractive and can make some really really neat effects if used right, they should never be spammed. The shade objects are these objects here. This makes the air deco kinda painfull to notice, because, as you know, blended objects get brighter if brighter things are behind them.

dark sheep geometry dash

This is a good example of bad simplistic air deco.įirst off, the objects that form the background are very dark compared to the background itself, that, even if its dark, it pulses to a really bright color. What I don't condemn is other creators like Adiale, for example. Meanwhile, a simplistic style is more than enough. Focus more on the structures and when you get them right THEN try to make a better air deco. There's nothing wrong with this style, in fact I would recommend you to try it out when you first start with creating. This is something that can be seen in, for example, TamaN's levels. Put a few clouds, make them move slowly and you're ready to go. Well, 4, if you count core, but you shouldn't try core unless you really, REALLY know what you're doing. Okay, so, there are 3 main forms of making air deco. You can have the best structures you can ever make, but a poor air deco just ruins the level entirely.īut don't give up just yet. Its hard to do, and atrocious if you mess it up. Or is it?Īir deco is kinda like the black sheep of creating. Hello there! So, if decorating a closed structure is hard, decorating an open place is a million times harder.














Dark sheep geometry dash